In this article we examine the relationship between usability, hedonic attributes and\r\ngeneral appeal of two types of video games, first-person shooters, and massively\r\nmulti-player online role playing games. Through the use of a successful example of a\r\ngame from each genre, we examine the perceptions of both inexperienced and\r\nexperienced players of each game, and draw conclusions on comparisons. We find\r\nthat playing experience only affects usability and appeal perceptions, while type of\r\ngame played not only affects usability and appeal, but also hedonic perceptions as\r\nwell. We also find that the perception of appeal by players of a video game in the\r\ncontext of this study can be predicted from a linear combination of the same\r\nplayers� perceptions of hedonic attributes and usability. We translate these findings\r\ninto suggestions for game designers and developers.
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